Veilkeeper logo mark Veilkeeper
Veilkeeper concept art showing a floating settlement and a rift in the sky
In Development • PocketLore Studios

Your army shrinks the deeper you push.

Veilkeeper is a tactical RPG built around dangerous expeditions, a living home shard, and hard choices about what you can afford to leave behind.

Temporary branding and artwork are being used while final commissioned assets are in development.

Core pillars

Each layer stands on its own, but each one also feeds the next: tactical combat, shard growth, campaign pressure, and eventually community play.

Tactical expeditions

Grid combat built around readable unit roles, positioning, and the tension of pushing deeper with less to work with.

The home shard

Return to a growing refuge between raids. Build, improve, and shape the place your people choose to call home.

Relay-based campaigns

Extend your reach through dangerous territory, hold the chain together, and decide which nodes are worth defending.

Community layer

Viewer characters, stream events, and shared involvement are planned as an additive layer rather than a requirement.

Development roadmap

This is the current structure behind the project. It shows how Veilkeeper grows over time, from the core combat loop into the shard, campaign, and community systems.

Phase I

The Expedition

Tactical Combat Layer
  • Tactical combat
  • Unit types
  • Abilities
Phase II

The Shard

Home Base Layer
  • Home base
  • Hero housing
  • Cosmetics
Phase III

The Campaign

Rift Campaign Layer
  • Relay networks
  • Node defense
Phase IV

The Community

Stream Integration Layer
  • Viewer characters
  • Stream events
  • Community shards

What Veilkeeper is aiming for

Veilkeeper is built around the tension between presence and absence. You build something, you leave, the world keeps moving, and the choices you made before leaving determine what you come back to.

The project is currently in active development, with temporary branding and concept art in use while final assets are commissioned.